ACHIEVEMENT STANDARD ASSESSMENT
AS91878
Develop a design for a digital outcome
Level 1, Credits 3, Internal Assessment
AUTHENTICITY REMINDER
It's important that any work handed in meets the requirements of authenticity. That means the work has not been a result of collusion, or plagarised. If you are in doubt about whether your work meets the authenticity requirements talk to your Learning Leader.
LEARNER EVIDENCE MUST BE SUBMITTED BY A DEADLINE
Hand in date (DEADLINE): must be complete before the 11 Nov.
RESUBMISSIONS are not a right. They are allowed if there is a good possibility of a higher grade within a relatively short time (1 week).
* Learners has handed in their evidence for this standard in a Google Doc file which includes the Alfriston College NCEA Assessment Task page filled out. File should be in Google Drive>11COD folder.
ASSESSMENT FOLDER
It's important in all Digital Technology work to have well organised folders and files. Folders and files need to have names that allow them to be located quickly. A common technique is to use a 'descriptive' name. A descriptive name describes in a few words the contents of the folder or file.
TASK
Go to your 11COD folder in your Alfriston College Google Drive.
Make an assessment folder. It should be named like this: "AS91878 and AS91883 Assessments - Your name". Your name should be your first and last name.
ASSESSMENT DOCUMENT FOR AS91878
The assessment has an instructions page which must be completed before starting the assessment.
TASK
Go to here to get the assessment document. You will need to be logged into your Alfriston College Google account.
Make a copy of it (File menu, Make a copy). Move the assessment document for AS91878 to your assessment folder for 11COD.
Fill in the details in the instructions - Your name, Whanau group etc.
DEVELOP A DESIGN FOR AN ARCADE GAME USING ARCADE.MAKECODE
This is a project assessment (portfolio of evidence), and feedback can be sought from your learning leader and peers. Feedback should mostly be general advice and specific ideas that are used in your work should be minimal and not be sought or given within a few weeks of the hand in date. It is better to generate and use your own ideas as much as possible.
For Merit some feedback is required, and here learners can pass on their opinions to other learners on the original ideas learners have already developed for their designs.
SCENARIO/CONTEXT
In this course you will be asked to design an arcade style computer game using arcade.makecode To complete the design assessment a design must be created for your game. The design should include competitive gaming elements such as scoring, lives and if possible additional elements such as increased difficulty as the game progresses. The design should include original sprites created by the learner. The games will be used for a tournament at the end of the course. The design and games assessments will need to be completed by a set date before the end of the semester. The game must reflect the planning done in the design. The requirements of each assessment must be met in order for the credits to be awarded.
ARCADE GAMES WHAT ARE THEY?
Most of you learners will have played a variety of different types of computer or video games. Arcade games were some of the earliest electronic games developed. Pong, Space Invaders, and Pac-Man, were some of the early legendary games.
TASK
Go to https://arcade.makecode.com/#
Try out some of the arcade makecode 'block games'. Try looking for features that you like.
Try creating a research Mind Map using Coggle about 'Features of Arcade Video Games'.
1. Researching and generating a range of design ideas
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NOTES: It's important that you save the sketches, and features. If done on paper write your name on the paper. Hand it in to the Learning Leader. Also when finished, photograph your work add the photographs under the heading 'Initial Ideas' in your assessment document.
CREATING DRAWINGS OR SKETCHES
Methods for creating your 3 drawings or sketches could be:
++> Use a pencil and paper. Very effective but you will need to scan or take a good photo of the result and add it to your assessment document.
++> Use Autodraw an Artificial Intelligence experiment by Google. Good for getting nice looking drawings of objects from basic sketches. These objects could be added to another drawing such as one done in Google Doc.
++> Use the Insert, Drawing, +New feature in your Google Doc. An easy to use feature of Google Doc.
++> Paint. A simple graphics program. May not be installed on every computer https://paintz.app/ is an online version.
GAME DESIGN CARDS OR LENSES
Schell Games have come up with a comprehensive set of principles for good game design. Schell Games is a large and successful game design company. The game game design cards are offered for free. There is a website found in the task to view the cards.
TASK
Go to this website to find out more.
There are 112 lenses (or cards) in the app. This is a lot, I suggest you choose a few that you think will be important for your game. The minimum requirement is subjective but by using some game design principles this should help you create a quality design. At least one but more than one card is recommended.
Make a heading "Lenses" in your assessment document and say where these game design ideas are from.
Answer the questions on the card or describe how the lense has affected your game design.
Schell Games have come up with a comprehensive set of principles for good game design. Schell Games is a large and successful game design company. The game game design cards are offered for free. There is a website found in the task to view the cards.
TASK
Go to this website to find out more.
There are 112 lenses (or cards) in the app. This is a lot, I suggest you choose a few that you think will be important for your game. The minimum requirement is subjective but by using some game design principles this should help you create a quality design. At least one but more than one card is recommended.
Make a heading "Lenses" in your assessment document and say where these game design ideas are from.
Answer the questions on the card or describe how the lense has affected your game design.
2. Defining the purpose and end users for the digital outcome
Purpose
Read the scenario/context at the beginning of this webpage. Explain what sort of game needs to be developed and why you are developing it. It's a good idea you use the TEXAS paragraph writing strategy to write a full explanation.
End Users
The end users are the people who could use the game. You should consider age, gender, where the might be (e.g. country), device etc. Remember about the tournament!
Of course add the appropriate headings and put this in formation into your 'Y11 COD AS91878 Assessment - Name - ID' doc.
3. Select a chosen design, and describing the appropriateness of that chosen design
Select a chosen design
There should be at least 2-3 ideas for designs including sketches and features of each design. One design must be chosen. It should fit the stated purpose and end-users.
Describe the appropriateness of the design
Give reasons (more the one reason) why you think the design is appropriate to develop for an Arcade style game. They might be related to purpose, end-users, software, aesthetics (look and feel), the appeal of the game, functionality or other reason.
Of course add the appropriate headings and put this in formation into your 'Y11 COD AS91878 Assessment - Name - ID' doc.
4. Describe relevant implications
Examples of relevant implications include: ● social ● cultural ● legal ● ethical ● intellectual property ● privacy ● accessibility ● usability ● functionality ● aesthetics ● end-user considerations ● health and safety. Implications are consequences of a digital design.
Relevant implications
Under the heading 'Relevant implications' describe at least two implications from the list about and how they relate to your Arcade style game design. Again make use of the TEXAS paragraph writing strategy to write a full explanation.
Of course add the appropriate headings and put this in formation into your 'Y11 COD AS91878 Assessment - Name - ID' doc.
Achieved Grade: requirements 1- 4 are all that is necessary for an achieved grade. The minimum requirements have been emphasised. For a higher grade these minimum requirements are expected to be exceeded to demonstrate ability and to produce a higher quality outcome.
5. Use feedback to improve the design (Merit)
Feedback
When completing the initial design discuss your ideas with a partner.
Talk about: What you like about the ideas. What you don’t like about the ideas. Any suggestions you have for extending the ideas. With your partner, discuss what features would be necessary to start each game.
Under the heading 'Feedback' say who the feedback came from what was discussed and what decisions you made. Importantly say how the design was improved by the feedback.
Note: below are two videos that might help you get good feedback. One is a system to follow when getting and giving feedback from another learner. The other is a video showing how to use Google Meet from a students perspective.
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Feedback could also include some trialling and testing of your design ideas. These could be discussed with your partner as well to get their opinion.
6. Explain how the design meets relevant implications (Merit)
Relevant implications
The game may be an ethical game, it may be responding to a social trend, its usability may be good (easy to play), it may be functional (work as expected), or another relevant implication has been considered in it's design.
Say 'how' the game meets the implications by giving examples and explaining the examples. Use the TEXAS paragraph writing strategy to write a full explanation.
Achieved with Merit Grade: requirements 1- 6 are all that is necessary for an achieved with merit grade. A quality outcome should have been produced, that has been informed by feedback and the thoughtful application of programming so implications have been taken into account.
7. Justify, with evidence, that the chosen design is suitable for the purpose and end users (Excellence)
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